Megaman Network Transmission wasn't great, but it does get better
Confirmed: Rockman.EXE: Operate Shooting Star is a Remake! Discussion in ' User Submitted News ' started by Rock Raiyu, Jul 15, 2009. By Rock Raiyu Jul 15, 2009 at 4:58 PM 2,795 Views 0 Likes. Recently, Capcom's been getting 'BRING BACK EXE NOT THIS SSR ****' and decided to shut them up with this: an EXE1 remake with one new scenario and you can play as SSR.
The Life Virus, known as Dream Virus (ドリームウィルス Dorīmu Wirusu) in Japan, is the final boss in the games Mega Man Battle Network, Mega Man Network Transmission, and Rockman.EXE WS. It also appears in the anime MegaMan NT Warrior as a malfunction of one of Dr. Hikari's new inventions. Megaman Battle Network.apk for android,[u'The Mega Man Battle Network series is one of Capcom's Mega Man series and debuted in 2001 on the Game Boy Advance. It is a spin-off series based on the original Mega Man. In Japan, as of the release of Rockman EXE Transmission in 2003, the series has been known as Rockman EXE; prior to this it was called Battle Network Rockman EXE.
I was expecting bad things out of this game. It didn't all come out smelling like roses, but I did overall enjoy it. The game started off way to hard, and that really sucked the fun out of the game, it wasn't until I figured out how to really use chips and get power ups until I started to enjoy this game.
The story was ok, but the overall nostalgia made me want to find a new stage or boss in the game. There was a stage where you had to dodge death rays like in Quickman's stage in Megaman 2, and then there was a stage that reminded me of Flashmans stage. There was a ton of bosses from the NES era, and even more sub-enemies as well. Dr. Wily is never in the game, although he is mentioned.
The game felt more like a short side game than an actually full on game. The stages were just to short and to easy to figure out. Otherwise, it was a fun experience.
----------Battle System----------
Megaman Network Transmission is a traditional 2d Megaman Sidescroller with RPG elements tossed in. You can gain levels in this game, although I don't understand the point of them exactly. I had 99lvl by the end of the game, but I don't gain HP or strength from levels, so they felt pointless. I'm not even sure how my levels are even tallied. You gain HP and MP in the game by find Memory cubes, these cubes are mostly hidden in the game or just a little out of the way of your destination. You can also find a robot that sells you HP and MP as well. This same robot sells you Power Ups, you can find these scattered around as well. When you get a Power Up you can assign to the 3 abilities you can learn either Power, Rapid or Charge. You can get up to 5 Power Ups per ability. Charge is almost worthless until you get all 5 Power Ups for it, then it is very useful.
At the start of the game you start off with 20 chip pieces. These chips go into a folder and when you start a stage, you are randomly assigned 5 of the 20 you have in your current folder. You can get up to 131 or so chips in the game, so you'll have alot of extra chips you won't used in another folder collecting dust. You'll often have to change your chips to match what stage you're going to, say if you're going to fight Ice Man, then set Fire chips.
You can only use a chip so many times per stage, so to combat this they give you a 'Custom Meter'. When the Custom Meter fills up, you can hit the Z button and you'll get a new set of chips. If you use up a chip, you won't be assigned that chip until you jack out of a stage and re-enter it. This is annoying when you just want to use a Double Jump chip to get a cube and you already used it up, or if you can't seem to get that one chip you want and have to wait out the meter until you get it.
When you kill an enemy, they sometimes drop a chip. Each enemy has one ability to them, so if the one you killed was using a shotgun to kill you, then that is the chip it will drop. The boss battles will give you the best chips in the game, but you'll only be able to use them once per-stage though. You can't re-charge your chips unless you jack out.
You can get armor in the game, but it only protects you from elements. You can equip a Heat, Water, Electric and Wood armor in the game. They're very useful, but you'll be switching them often and that can be annoying.
You'll find Back Up chips in the stage. These chips will max out your life 1 one point. Each time you die in a stage you'll lose one Back Up Chip. If you lose all back up chips, then you'll have to start from your last save. The good thing about this (that they didn't explain to well in the game) is you can jack out of the stage at any point as long as you're not in the middle of a boss fight, or if you're standing on solid ground. So you'll NEVER have to worry about dying and losing all the Zenny coins or chips you earned in the game, as long as you remember to Jack out before your last life. Once you jack out and return to Lans room, your HP, MP, Chip status and Back Up chips are recharged.
The stages are very short, rarely exceeding 3 parts. The boss fights are always fun to battle once you get out of the initial hump of figuring out the game. Although once I maxed out my power ups, the whole game got way to easy.
----------Characters / Story----------
The game starts with Megaman killing WWW (which I assume is a boss from another Megaman game). Afterwards Lan and Megaman thank god all this evil is finally gone and they can go on about their lives. Lan eventually gets bored and gets an email from Mayl that Roll is stuck in a link. When Megaman goes to save her, he finds out that Fireman has gone crazy and started burning up the place. Short story even shorter, you find out that all the Navi's in cyberspace has caught the 'Zero Virus' and Megaman and Lan must go out and stop it.
For what it is, the story was ok. I just hated how they just threw you in the middle of a fight with WWW and expected people not familiar with the GBA games and Cartoon to understand any of it. There was alot of stuff in this game I didn't understand.
The dialog was decent at best, there was plenty of characters, but Lan was the only human you actually saw in the game. The rest of the dialog was straight from classic J-RPG thought bubbles and Xenosaga style emails.
There's alot of familiar faces in this game though. You fight Iceman, Gutsman, Heatman from the first Megaman. Protoman from 3 is here. Roll has a big uh. role in the game. Needleman, Quickman, Starman, and a bunch of there classics are here as well. Actually, there was only a couple bots in this game that was new to me.
----------Graphics----------
The graphics are a mix of 3D and 2D, but it's to the point where you'll barely notice the 3D part of it. Something spin around, like your Zenny coins, or platforms will curve where you end up seeing most 3 sides of it. Otherwise this is a standard looking 2D side scroller that could of easily been made for the PS1 or Sega Saturn.
There’s a very short clip at the beginning of the game setting up the story. This lasts for about 10 seconds. Before each boss battle you'll be shown a similar clip of the boss jumping at you, they say some catch phase in Japanese and then the battle starts. The characters and enemies are cel-shaded, it shows up pretty well when the enemies have their intro, or bigger characters like Zero and Gutsman have on screen scenes. Megaman looks like crap though, theres not much detail and he's rather boring. He just looks like a blue stick figure.
The town looks like something off of the SNES version of Sim City, but with less towns and not as interesting. I liked how after defeating a boss, a little toy figure would show up in Lans room.
----------Sound----------
The music is very upbeat and peppy and a little on the techno side of things. The music is listenable but it doesn't bring back much noselga like the rest of the game did for me. The best song in the game is on Pharaohman's stage.
The voice overs are all in Japanese. I really wasn't expecting that when I put the game in for the first time. I thought I got some screwed up Japanese import by accident. There's not many voice overs in the game, was Capcom that lazy to get American voices on this thing? There is a cartoon of this show, couldn't they of got the actors from that on this thing?
The dialog isn't voiced out, but Megaman will scream stuff out during battle like when he jumps or fires or gets hurt. The bosses you have a short line before you fight them aswell.
----------World Map----------
There's only one map and one town in the entire game. You reside in ACDC Town, and you travel by link / hub points by putting your cursor over a link icon. Some links can take you to multiple places, like the Bus link will take you 'out of town' to a Bank or an Arcade. The links are represented by 2 colors, a Blue one if you don't need to go there anymore (other than secrets and items) and a Red one that tells you where to go next, or if there’s been an update about the area.
There's one store in the game, although you can find bots hidden around the game that might sell you stuff or play a game with you. There's also an area where you can re-fight all the previous boss battles you've had. Just about every house has a link to it, all of them might but I just haven't unlocked them I guess.
----------Time to Complete Game (first run through, last save before final stage)----------
12:58
No reward for beating the game, just a short dialog session after the credits and says 'To be continued on Megaman Network Battle 2'.
The story was ok, but the overall nostalgia made me want to find a new stage or boss in the game. There was a stage where you had to dodge death rays like in Quickman's stage in Megaman 2, and then there was a stage that reminded me of Flashmans stage. There was a ton of bosses from the NES era, and even more sub-enemies as well. Dr. Wily is never in the game, although he is mentioned.
The game felt more like a short side game than an actually full on game. The stages were just to short and to easy to figure out. Otherwise, it was a fun experience.
----------Battle System----------
Megaman Network Transmission is a traditional 2d Megaman Sidescroller with RPG elements tossed in. You can gain levels in this game, although I don't understand the point of them exactly. I had 99lvl by the end of the game, but I don't gain HP or strength from levels, so they felt pointless. I'm not even sure how my levels are even tallied. You gain HP and MP in the game by find Memory cubes, these cubes are mostly hidden in the game or just a little out of the way of your destination. You can also find a robot that sells you HP and MP as well. This same robot sells you Power Ups, you can find these scattered around as well. When you get a Power Up you can assign to the 3 abilities you can learn either Power, Rapid or Charge. You can get up to 5 Power Ups per ability. Charge is almost worthless until you get all 5 Power Ups for it, then it is very useful.
At the start of the game you start off with 20 chip pieces. These chips go into a folder and when you start a stage, you are randomly assigned 5 of the 20 you have in your current folder. You can get up to 131 or so chips in the game, so you'll have alot of extra chips you won't used in another folder collecting dust. You'll often have to change your chips to match what stage you're going to, say if you're going to fight Ice Man, then set Fire chips.
You can only use a chip so many times per stage, so to combat this they give you a 'Custom Meter'. When the Custom Meter fills up, you can hit the Z button and you'll get a new set of chips. If you use up a chip, you won't be assigned that chip until you jack out of a stage and re-enter it. This is annoying when you just want to use a Double Jump chip to get a cube and you already used it up, or if you can't seem to get that one chip you want and have to wait out the meter until you get it.
When you kill an enemy, they sometimes drop a chip. Each enemy has one ability to them, so if the one you killed was using a shotgun to kill you, then that is the chip it will drop. The boss battles will give you the best chips in the game, but you'll only be able to use them once per-stage though. You can't re-charge your chips unless you jack out.
You can get armor in the game, but it only protects you from elements. You can equip a Heat, Water, Electric and Wood armor in the game. They're very useful, but you'll be switching them often and that can be annoying.
You'll find Back Up chips in the stage. These chips will max out your life 1 one point. Each time you die in a stage you'll lose one Back Up Chip. If you lose all back up chips, then you'll have to start from your last save. The good thing about this (that they didn't explain to well in the game) is you can jack out of the stage at any point as long as you're not in the middle of a boss fight, or if you're standing on solid ground. So you'll NEVER have to worry about dying and losing all the Zenny coins or chips you earned in the game, as long as you remember to Jack out before your last life. Once you jack out and return to Lans room, your HP, MP, Chip status and Back Up chips are recharged.
The stages are very short, rarely exceeding 3 parts. The boss fights are always fun to battle once you get out of the initial hump of figuring out the game. Although once I maxed out my power ups, the whole game got way to easy.
----------Characters / Story----------
The game starts with Megaman killing WWW (which I assume is a boss from another Megaman game). Afterwards Lan and Megaman thank god all this evil is finally gone and they can go on about their lives. Lan eventually gets bored and gets an email from Mayl that Roll is stuck in a link. When Megaman goes to save her, he finds out that Fireman has gone crazy and started burning up the place. Short story even shorter, you find out that all the Navi's in cyberspace has caught the 'Zero Virus' and Megaman and Lan must go out and stop it.
For what it is, the story was ok. I just hated how they just threw you in the middle of a fight with WWW and expected people not familiar with the GBA games and Cartoon to understand any of it. There was alot of stuff in this game I didn't understand.
The dialog was decent at best, there was plenty of characters, but Lan was the only human you actually saw in the game. The rest of the dialog was straight from classic J-RPG thought bubbles and Xenosaga style emails.
There's alot of familiar faces in this game though. You fight Iceman, Gutsman, Heatman from the first Megaman. Protoman from 3 is here. Roll has a big uh. role in the game. Needleman, Quickman, Starman, and a bunch of there classics are here as well. Actually, there was only a couple bots in this game that was new to me.
----------Graphics----------
The graphics are a mix of 3D and 2D, but it's to the point where you'll barely notice the 3D part of it. Something spin around, like your Zenny coins, or platforms will curve where you end up seeing most 3 sides of it. Otherwise this is a standard looking 2D side scroller that could of easily been made for the PS1 or Sega Saturn.
There’s a very short clip at the beginning of the game setting up the story. This lasts for about 10 seconds. Before each boss battle you'll be shown a similar clip of the boss jumping at you, they say some catch phase in Japanese and then the battle starts. The characters and enemies are cel-shaded, it shows up pretty well when the enemies have their intro, or bigger characters like Zero and Gutsman have on screen scenes. Megaman looks like crap though, theres not much detail and he's rather boring. He just looks like a blue stick figure.
The town looks like something off of the SNES version of Sim City, but with less towns and not as interesting. I liked how after defeating a boss, a little toy figure would show up in Lans room.
----------Sound----------
The music is very upbeat and peppy and a little on the techno side of things. The music is listenable but it doesn't bring back much noselga like the rest of the game did for me. The best song in the game is on Pharaohman's stage.
The voice overs are all in Japanese. I really wasn't expecting that when I put the game in for the first time. I thought I got some screwed up Japanese import by accident. There's not many voice overs in the game, was Capcom that lazy to get American voices on this thing? There is a cartoon of this show, couldn't they of got the actors from that on this thing?
The dialog isn't voiced out, but Megaman will scream stuff out during battle like when he jumps or fires or gets hurt. The bosses you have a short line before you fight them aswell.
----------World Map----------
There's only one map and one town in the entire game. You reside in ACDC Town, and you travel by link / hub points by putting your cursor over a link icon. Some links can take you to multiple places, like the Bus link will take you 'out of town' to a Bank or an Arcade. The links are represented by 2 colors, a Blue one if you don't need to go there anymore (other than secrets and items) and a Red one that tells you where to go next, or if there’s been an update about the area.
There's one store in the game, although you can find bots hidden around the game that might sell you stuff or play a game with you. There's also an area where you can re-fight all the previous boss battles you've had. Just about every house has a link to it, all of them might but I just haven't unlocked them I guess.
----------Time to Complete Game (first run through, last save before final stage)----------
12:58
No reward for beating the game, just a short dialog session after the credits and says 'To be continued on Megaman Network Battle 2'.
YMMV • Radar • Quotes • (Funny • Heartwarming • Awesome) • Fridge • Characters • Fanfic Recs • Nightmare Fuel • Shout Out • Analysis • Tear Jerker • Headscratchers • Trivia • WMG • Recap • Ho Yay • Image Links • Memes • Haiku • Laconic |
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What's Mega Man without some megamusic?
Before we begin, we need an appropriate intro fanfare. Choose your game!
individual original series intros
- Mega Man 2, Wily Wars version
- Mega Man 3, Wily Wars version
- Mega Man 7, Shade Man's special version 'Welcome to Hell's Village!'
Also Known As: RockMan EXE Transmission (JP) Franchise: Mega Man Battle Network E - Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Character: Bomberman.exe Other Roles: Rockman.exe Transmission (Zero), Black Heaven (Yamada), G Gundam (Argo Gulskii) Info Site: n/a Name: Fujiwara Keiji Character: Pharaohman.exe Other Roles: Rockman.exe (Meijin Eguchi), Hikaru no Go (Kudan), Zoids (Irvine) Info Site: n/a Name: Kimura Akiko Character: Rush.exe.
individual X series intros
- Mega Man X, Maverick Hunter version (for X), Maverick Hunter version (for Vile)
stage intro compilations
And now, for the music you've all been waiting for!
Original Series
Mega Man
- The game that started it all also kicked off a massive influx of great themes:
- Megalomania's remix of Ice Man.
- Cut Man (Complete Works version).
- Elec Man (Complete Works version).
- Bomb Man is one of the most underrated tracks in the series.
- Wily Stage 1
- Made even more awesome with the version from Megaman Powered Up
Mega Man 2
- The intro starts it off quite nicely, and will probably be the one most people recognize as the 'Mega Man Theme' (aside from MM 3's intro or Wily Stage 1 below).
- Megalomania's remixes of Quick Man, Flash Man, and Wood Man are pretty amazing. Also Breis' remix of Metal Man.
- One of the best Mega Man songs, and the one most likely to be recognized, is Wily's Castle Stage 1/2, from Mega Man 2. It's so good and so fondly remembered that people have turned it into an actual song called 'Omoide wa Okkusenman'with different versions, like in violin formand accapella.
- No 'Okkusenman' collection can be complete without mentioning Psycho and J's high-energy J-rock version, which sounds like something X-Japan would bust out, and was used in this video, which cut this song to footage of X-Japan's final televised concert.
- Or perhaps the Minibosses awesome rock version, a medley of many of the game's best tracks. (Wily theme 1/2 is about seven minutes in)
- And while the song is quite awesome by itself, there are certain people who could raise its awesomeness Serial EscalationAnd guess what - it happened!
- One crazy guy mixed this with Gurren Lagann video, and it results in this.
- The maker was inspired by this video, which may cause you to cry tears of MANLINESS!
- One crazy guy mixed this with Gurren Lagann video, and it results in this.
- Indie metal band Armory also included an awesome metal remix as a bonus track on their Dawn of Enlightenment CD.
- And if you enjoyed all of those, why not the rock arrangement from the 20th anniversary album?
- The techno arrangement from the same album is also kickass.
- I want to be the one who fights for justice / I want to be the one / I've got to be the one / I want to be the one who fights against you / Doctor Wily!
- Both of the above sound very good together.
- I had yet to find a version I liked.. Until I found the Metal version.
- And it got an awesome remix for the Anniversary Edition.
- Nobody mentioned the version by S.S.H?
- Crash Man was oddly uplifting for an explosives expert. Here's the Complete Works version.
- Boss Battle (Complete Works version) was another memorable theme.
- Stage Select, especially the tropical-themed Complete Works variant.
- Don't try to deny imagining the laser sounds when you listen to Quick Man's stage.
- Metal Man's stage music is so good it actually causes his weapon to be the most powerful one in the game.
- Flash Man's stage, Bubble Man's stage.. Really, almost the entire soundtrack could be listed here.
- Air Man's stage. Even better if you can beat him.
Mega Man 3
- The ever so loved TITLE THEME
- Megalomanias' remix of The title theme is one of the best remixes from the classic Mega Man series.
- Magnet Man.
- Snake Man.
- Spark Man's theme.
- Shadow Man.
- Here's The Wily Warsversion, Battle NetworkRemix , and his Power Fighterscounterpart.
- Needle Man.
- Try the Spanish jazz version on for size.
- Sure the weapon is worthless, and sure the boss is pathetic, but Top Man's theme is still awesome.
- Also Wily Stages 1 and 2.
- Dr. Wily Stages 3 and 4 (Complete Works Version.)
- And, rounding out the trio, Wily Stages 5 and 6.
- The music for when you get a new weapon is made of awesome. MM3just says, 'I have a new power, and I'm coming to kick ass!'
- I'm going to leave the original weapon get theme here since I think it's more awesome than not just any of its remixes, but any other weapon get theme in the entire series.
- The remix used in Marvel vs. Capcom is just as awesome.
- So awesome, it was brought back as the US opening theme for X5 (it kicks in at 0:15).
- Mega Man 3's intro music (Complete Works version) is arguably the most magnificent intro music in the entire series.
- Stage Select (Complete Works version).
- Boss Battle (Complete Works version) made the pain of fighting Doc Robot all the worthwhile.
- Proto Man's theme, Whistle Concert.
Mega Man 4
- Megalomanias' Pharaoh Man.
- Also KHARAMIX's Remixed Pharaoh Man
- Cossack's 2nd theme is hands down the best fortress theme in the classic series EVER. (Complete Works version here.Remix here.) It really made you feel like you were scaling the highest parts of Cossack's fortress amidst a gathering storm.
- The game's final stage theme is even more epic, in my opinion.
- Mega Man 4's final boss theme is a constantly looped 11-second track of music. And it's still awesome!
- Ring Man (Complete Works version).
- Bright Man. The Complete Works version is full of bass-y guitar goodness.
- Pharoah Man (Complete Works version).
- Cossack Stage 1 is a criminally underrated theme that fits the first Cossack stage incredibly well.
- The overlooked Ending theme
Mega Man 5
Mega Man 5 is still the sweetness:
- The Complete works set is pretty good, but U-GE Ns remixes of Charge Man and the Wily Stages take the cake.
- Napalm Man's theme (NES cut, Game Boy cut, Complete Works version).
- Gravity Man's theme (NES mix, Complete Works remix).
- Crystal Man's theme (NES version, Game Boy version, Complete Works version).
- Star Man's theme (NES version, Complete Works remix). Very well suited for an outer space level.
- Stone Man (Complete Works version).
- Proto Man's stage theme (NES version, Complete Works remix) and Wily's stage theme (NES version, Complete Works remix)
- The main boss theme (NES cut, Game Boy cut)
- The opening riff of the Complete Works mix is essentially INCOMING AWESOME!
- Of all the arranged music made or recycled for the Complete Works series, this one is the only original composition. And it is GOOD.
- The 'Get A Weapon' music, very awesome even though it's a rather simple bass jingle. My personal favorite 'GAW' music in the series.
- I myself am quite partial to this one.
- The Final Boss theme features some kick-ass echoes.
Mega Man 6
- U-GEN's remix of Blizzard Man. Also, there's a number of interesting remixes which have themed instruments based on where the robot masters actually came from--here's the link for Tomahawk Man, you can follow the links to the others.
- Mega Man 6: Final Battle, because it does sound like it is the final battle, glad it wasn't though.
- Here's the Complete Works version for good measure.
- Also from Mega Man 6, we have Plant Man (Complete Works version), Yamato Man's stage (Complete Works version), and Tomahawk Man's stage (Complete Works version).
- The Stage Select Theme (Complete Works version). If that doesn't get someone pumped for fighting Robot Masters, what will?
- Knight Man's stage. (Complete Works version).
- The theme for the Mr. X Stage* cough* Wily!* cough (Complete Works version) was oddly soothing.
- Wind Man (Complete Works version).
- Flame Man (Complete Works version).
Mega Man 7
- Behold--Breis' remix of Shade Man, PAY HOMAGE!
- Bass's theme.
- Here ya go. And here's the technofied remix from 8 for good measure.
- Also from Mega Man 7, we have Slash Man's stage and Burst Man's stage themes.
- Opening Stage (and its Mad Grinder remix from The Power Fighters).
- Junk Man (Power Fighters version).
- An example that most players will probably miss, The Robot Museum. The stage is practically nonexistent, but it's a great mix of Snake Man, Guts Man, and Heat Man's themes.
- Shade Man
- As well the alternate song for that stage, coming out of GhostsNGoblins!
Mega Man 8
- Duo's theme, sounding like a mixture of a victory fanfare and a Mecha battle, at least, that's what I got.
- Duo Appears, a cutscene variant of the above.
- Intro Stage. It's tranquil and melodic, befitting of the backdrop.
- Stage Select.
- Boss Battle.
- Tengu Man.
- Frost Man.
- Grenade Man. Who knew that gospel went hand-in-hand with a psychotic, trigger-happy Blood Knight?
- Astro Man. Considering that the entire stage is one big acid trip, it works.
- The title theme was riveting, to say the least.
- The track that plays during the fight between Mega Man and Bass in the intro. Should have been used for a boss battle or something..
- The Cut Man and Wood Man remixes for the Bonus Boss battles with them in the Saturn versions.
- Let's not forget Wily Stage 1. It just kicks ass. Too bad the stage and boss are jerks.
- From the ending, we have Reminiscene, Proto Man's theme, and the credits reel, all in rapid sucession.
- Still Life, which was remade into the theme of Mega Man Powered Up.
- Electric Communication is the name of the kickass title theme in the Japanese version.
- The American intro theme deserves a mention too - since it fits the intro like a glove.
Mega Man 9
- Mega Man 9 brings brand new 8-bit beats to a not-so-8-bit world:
- Splash Blue, and World Outs' remix of Tornado Man.
- Concrete Jungle, from Concrete Man's stage.
- Thunder Tornado, from Tornado Man's stage.
- Galaxy Fantasy, from Galaxy Man's stage.
- Splash Blue, from Splash Woman's stage.
- Jewel Temptation, from Jewel Man's stage.
- Hornet Dance, from Hornet Man's stage.
- The Dr. Wily levels collectively have some of the best Wily music in the series:
- Flash in the Dark, from the first stage. (Some have even referred to it as the modern-day successor to 'Wily's Castle 1/2'!)
- We're the Robots, from the second stage.
- Strange World, from the third stage.
- Castle of Evil, from the fourth and final stage. The music keeps looping itself perfectly and it sounds appropriately 'chaotic', just like you expect when you're near the end.
- Wily Machine, the final boss music.
Mega Man 10
- The AST for Against the Pressure. The E-Tank set is probably the best set of remixes for the other soundtracks though, here's Nitro Man and Solar Man.
- The music from the trailer, which ended up being Nitro Man's stage theme.
- The Image version is also pretty good.
- Blade Man's Stage; It might not seem all that great to some people, as it feels like an 8-bit theme based upon a much higher-resolution soundtrack, but arrangements seem to fix this problem nicely. As always, Your Mileage May Vary.
- Teckwork's XG-MIDI Composition & Valiant Clash by Gencoil really bring this song to life.
- Solar Man's stage theme.
- Abandoned Memory, from the first Wily stage.
- A SNES remix of it, as if it were composed for Mega Man X.
- Silent Rain, which serves as a prelude to Abandoned Memory.
- Against The Pressure, from the second Wily stage.
- No Turning Back, from the third Wily stage.
- The Wily Machine battle theme.
- Music with Intro here.
- Deep In Space, the final Wily stage.
- Future World, which that song is actually a remix of.
- And the credits, of course.
- Sheep Man.
- Teckwork's Cybersheep's Dream & Gencoil's Counting Cybersheep. A user by the name of 'Dj Klzonez' even cooked up a SNES-style arrangement of this song.
- The theme songs for the Special Stages, Heart Of Enker, Get The Punk Out, and Farewell To Ballade. Twice as awesome if you know wherethey'refrom.
- Proto Man's shop is a non-stage example of good Mega Man music.
- Endless Struggle.
- The Boss Battle music.
- Or the Wily's Castle Boss theme, for that matter.
- The Image Soundtrack also has some gems, such as Close to the End, a remix of Starway to Darkness and the Wily Machine theme.
- The Stage Select theme for Mega Man 10 is by far one of the best yet for this series.
- The shop remix of Bass' Leitmotif.
- Wily Capsule, considered to be the sequel to Mega Man 9's Wily Machine theme.
Mega Man & Bass
- Player Select (GBA version).
- The intro stage music, Museum (GBA version).
- Cold Man (GBA version).
- Ground Man (GBA version).
- Dynamo Man (GBA version).
- Pirate ManGBA version).
- Tengu Man (GBA version).
- Magic Man (GBA version).
- Astro Man (GBA version).
- Burner Man (GBA version)
- Boss Battle (GBA version).
- King Tower Stages (GBA version).
- Final Stage (GBA version).
Mega Man I-V
- Aside from the Wily Base mentioned above (remixed into Enker's theme in 10), the first GB game has Wily Station.
- Punk and Ballade's themes have already been linked to in the 10 section so there's no need to link it here, but it doesn't feel right not even mentioning them on their own rights.
- The Wily Marine Fortress theme of Mega Man III definitely has an epic vibe to it.
- From Mega Man III, this has got to be one of the best Weapon Get themes.
- Wily Battle from Mega Man IV is so awesome.
- Mega Man IV proves that it's no slouch when it comes to original music with its Title Theme.
- Wily Stage from Mega Man V is so sinister, it's cool.
- The stage select and title screen from V.
- And the stage start from V. So criminally underrated a stage start theme.
- Space Rush andWily Star from V.
- Sungod/Sunstar Battle in V.
- The Stardroids received some pretty sweet tunes:
- Terra's theme. 'Tis a shame he jobs when you face him.
- Mercury Stage.
- Venus Stage.
- Mars Stage.
- Jupiter Stage.
- Uranus Stage.
- Saturn Stage.
- Neptune Stage.
- Pluto Stage.
- Wily Station from Mega Man IV.
- From Mega Man II:
- Wood Man.
- Top Man.
- Magnet Man.
- Air Man.
- The title theme.
- And the ending. (Skip to 0:08)
- The Dummied Outsong from Mega Man V/Rock Man World 5 and the version of the song from Rock Man 4 Minus Infinity
Mega Man: The Power Fighters/The Power Battle
- The Slash Man remix from Mega Man 2: The Power Fighters is pretty darn catchy.
- Midboss Battle from The Power Battle, which was reused for the Yellow Devil in the sequel and as a replacement track for Wily's stage in the original Mega Man.
- Bass Theme from the credits to Power Fighters is probably the best rendition of his theme yet.
X Series
Mega Man X
- U-GEN's Remix of Spark Mandril is EPIC. You might also want to check out U-GEN's remix of Storm Eagle and Boomer Kuwanger as well as Breis' remix of Flame Mammoth.
- Breis' Eagle, Mandrill, and Kuwanger mixes are nothing to sneeze at themselves.
- And let us not forget his Armored Armadillo, either.
- Breis' Eagle, Mandrill, and Kuwanger mixes are nothing to sneeze at themselves.
- Zero's theme. It made him the big damn hero that he is. Check out his X2 and X3 themes as well.
- His X4 and X5 music are worth listens, too.
- Hell, even when Zero dies he gets great music.
- Actually, that is technically an X theme, as the title of the track is 'Variable X'. It also plays in the dialogue scene between X and Zero in the intro stage, after Zero saves X from Vile.
- Spark Mandrill's theme.
- You're not alone. This Mario Paint remix, in my opinion, almost bests the original theme. It's seemingly also one of the most versioned themes of that game on youtube, with variable success.
- Armored Armadillo's BGM.
- Boomer Kuwanger Stage (Fortress Tower).
- Any guitarist worth his salt will appreciate Storm Eagle's theme.
- Not to mention the Airbased Remix of it - amazing guitars.
- Sigma Stage 1, how can anyone not like this song? Not to mention the epic boss song [1].
- The Title along with Stage Select 2. Bonus point if you count the remix from Maverick Hunter. [2]
- Dr. Light is dead and a memory. Now it's your turn to bring about a peaceful world.
- YMMV, but this editor likes the remixed versions of all the BG Ms in the remake Maverick Hunter X. The Stage Select theme also sounds pretty good. Personal favorites include Spark Mandrill, Boomerang Kuwanger and Storm Eagle
- You're not alone. Just take a few seconds to listen to their awesome remix of the Boss Fight theme!
- The intro stage. That track essentially set the tone until X3. The remastered version from Maverick Hunter X took a leap in the right direction.
- The Ending is very reflective and conveys being at a crossroads in life.
- The Cast Roll is definitely great, too.
- I think Vile's first theme deserves a spot on this page, doesn't it?
Mega Man X2
- U-GEN's remixes of Flame Stag, the Opening Stage, Counter Hunter Stage 1, and X. vs Zero all deserve mention here.
- Wheel Gator.
- What happens when you mix the themes of Wheel Gator and Spark Mandrill? Something indescribable.
- I'll be bringing in this mix. Never before has a saxophone sounded badass.
- Bubble Crab's stage from X2. And the remastered version for Tidal Whale's stage in X5.
- Flame Stag.
- Face-melting ensues when this one receives a metal remix.
- Magna Centipede.
- Anyone has forgotten the X-Hunters Stage 1 & 2 music?
- Overdrive Ostrich. Made surprisingly better by the Gameboy version.
- Speaking of which the Gameboy version of Wire Sponge is epic
- Zero's theme is so awesome, it refills your lifebar.
Mega Man X3
- U-GE Ns' tracks for the Opening Stage and Doppler Stage 1, and Breis remix of Vile's stage. There's other good ones, but those are probably the best.
- What about Vile's stage theme in X3? Or the remastered version?
R.G.M.R's Re-Orchestration should be mentioned too.
- Blizzard Buffalo, Blast Hornet and Neon Tiger, the latter of which sounds suspiciously like My Michelle by Guns 'N' Roses.
- Gravity Beetle's theme.
- And the arranged version from the PSX/Saturn versions.
- Crush Crawfish's theme (remastered version) can definitely get you pumped up and start shooting stuff.
- The X3 Intro Stage.
- Also Zero's theme from that game, which was on that same stage.
- Ladies and Gentlemen, I give you Toxic Seahorse remixed. You may tech-out now.
Mega Man X 4
- Born in the golden age of PSX music, Mega Man X4 has scarcely a weak, or even mediocre track to speak of. Favorites include Storm Owl and Jet Stingray.
- Aaand here's U-GE Ns' take on Jet Stingray.
- X's Intro Stage, which is actually better than Zero's theme in my's opinion.
- Breis'versions as pretty frickin' awesome themselves.
- Also, 'The Father of All', DarkeSword's Over Clocked Remix version of X's intro theme. It's a softer melody, but tell me it doesn't get you sitting down and thinking things over all mellow-like.
- Zero's Intro Stage. As awesome as X's.
- Slash Beast.
- Iris Battle. The Soundtrack Dissonance only fuels the eventual Tear Jerker.
- Double Battle. That guitar is doubly awesome! Sorry.. couldn't help myself.
- If you thought that was awesome, check out the remix!
- Magma Dragoon and Cyber Peacock stage songs.
- When Magma Dragoon gets a remix, your computers might just explode.
- The eargasm that is Final Sigma?.
- The sad, yet hope inspiring theme that is Dr. Light's Capsule
- Storm Owl's theme has a cool Air Force-esque feel to it. Then there's the battle theme with Coronel and General.
- This sad tune always made this trooper to finish the game faster just to hear it X4 US Credits
Mega Man X5
- X vs. Zero. Good music by itself, more so because it fits the circumstances.
- Zero Stage 1 and Zero Stage 2 ('Stage 2' seriously sounds as if Sigma wants to hold a rave party or something.)
- Breis' remix of X vs. Zero. Absolutely Epic.
- Dear lord, what happens when you have lots of time to animate sprites down to perfectly syncing the sounds plus that? This. You're welcome.
- U-GEN's X vs. Zero is pretty great as well.
- Most of the Character Select screen themes are also pretty awesome, revving you up for the battle ahead. Just take a listen to the X5 Select
- The unused Duff McWhalen/Tidal Whale music (ingame version).
- Dynamo's Theme. For such a minor character, he had one rockin' tune.
- Grizzly Slash/Crescent Grizzly.
- Squid Adler/Volt Kraken.
- Izzy Glow/Shining Firefly. That guitar is amazing.
- The Skiver/Spiral Pegasus.
- The remix of Dr. Light's X1 theme.. Even sadder than the SNES one..
- The unused track, entitled 'Armageddon', for when the space colony crashed. It sounds like a rock ballad, but there's a sense of the Earth being wiped clean..
- For the Last Time, a final battle theme with a fitting name, as X5 was originally meant to be the X series' Grand Finale.
- Its remix is worth mentioning.
Mega Man X6
- Say anything you want about X6. Insult it all you like. But you must concede the music was awesome. Personal favorite: Infinity Mijinion.
- Speaking of Mijinion, Breis remixed it, it's a pretty awesome track.
- This editor personally enjoyed Blaze Heatnix.
- Blizzard Wolfgang is the personal favorite for this editor.
- Sigma 2nd, which combines the 'Sigma 1st' themes from both Mega Man X and X2.
- The Boss Battle music is even great.
- Shield(ner) Sheldon.
- The Opening Stage has a perfect 'after the end' vibe.
- Stage Select.
- Rainy Turtloid is a personal favorite of me.
- Commander Yammark.
- Gate Stage 1 & 2.
- Gate Boss Battle.
- Unbelievable that no one has mentioned I.D.E.A
Mega Man X7
- Say anything you want about
X6X7. Insult it all you like. But you must concede the music was awesome. Vanishing Gungaroo, Snipe Anteator, Ride Boarski.. I could go on.- A lack of Splash Warfly and Tornado Tonion make me sad.
- Conflict (Axl Intro Stage) set the stage for the game. It's too bad the rest of it fell flat on it's face..
- Awake Road Again (Zero Intro Stage) is one of the best intro stage themes in the mind of me.
- Combination (Intro Stage Boss).
- Stage Select (Regular).
- Higher Than Air (Wind Crowrang).
- Ruins'n Vains (Soldier Stonekong).
- Relation ~ Vs. Red.
- Okay. Whose the wise guy that forgot Code Crush?? *Sigh* Looks like I'll have to be the one to put it here.
- I see your Rina Aiuchi and give you Showtaro Morikubo and his Lazy Mind. The NA version kept the music, but ommited the lyrics.
- The boss theme, Decisive Battle.
Mega Man X8
- Noah's Park.
- Burn Rooster ~ Descending.
- Avalanche Yeti.
- Earthrock Trilobite ~ Evade.
- You missed Lumine's battle themes. And Jakob, Capcom's idea of elevator music.
- Someone de-mixed it to 16 bit. It still sounds awesome.
- X8's Japanese opening theme (called Wild Fang), subbed. Awesome. Such a shame they didn't at least leave the song in the western releases. Here's the HQ version.
- Stage Select (Regular).
- Primose (Gravity Antonion). Trippy techno.. and it works.
- Boss Battle, which probably is the best Boss Battle BGM in the series. And that's saying something.
- VS. Maverick Battle. Might not be as epic as the Boss Battle itself but it's pretty good too.
- Copy Sigma Battle. There's something magical about that guitar.
- How about the Real Sigma battle theme?
- Vile's BADASS theme.
- Worth mentioning is the track that plays during the cutscene when he kidnaps Lumine.
Mega Man X: Command Mission
- Spider Magic the theme song of the character, Spider.
- Marino's' theme is good too.
- Epsilon's 2nd Movement.
- X's theme is pretty damn good. Bizarrely, Zero's is merely mediocre.
- This editor finds Zero's Theme to be pretty damn catchy, actually. Your Mileage May Vary I suppose. And while we're listing kickass songs from Command Mission, let's list Strength And Valor.
- The ending theme, PARTS, deserves mention too.
- Steel Massimo. How did you guys miss this one?
- Event Battle.
- Place of Oblivion.
- Meet Ninetails! Having your ass handed to you never sounded so awesome.
- Boss/Executive Battle, the Rebellion Cadre theme. It's especially awesome and fitting when fighting Ferham.
Zero Series
- Zero's theme from the first Mega Man X was so awesome that they remixed it and brought it back for the opening stage of Mega Man Zero, every bit as great (possibly even better) than ever.
- Some of the best remixes for the Zero series can be found on the Mythos soundtrack. Their remixes of Departure, Enemy Hall, and Straight Ahead are highlights, but pretty much all of them are awesome.
- Falling Down, the final boss music for Zero 4, and Zero's last fight in the entire series. They had to send him off in a big way, and by God did they do it!
- 'Departure' from Zero 2. The original is here, while a better quality remix is here. It appeared as the music for Zero's stage in Onimusha Blade Warriors, and that mix can be found here.
- The music for X's final appearance is appropriate for the occasion, and strangely reminiscent of the theme from Kingdom Hearts for some reason.
- The ever-uplifting Esperanto, or the version of it sung by Ciel herself, named Freesia.
- There is also the EX track version of Awakening Will, called Clover.
- Omega's Zero form. Cannonball is some awesome Mega Man Zero 3 music.
- Also, Check out the remix from Mega Man ZX dubbed Hard Revenge.
- No mention of the BEST version, from Mythos, makes me disappoint.
- Also, Check out the remix from Mega Man ZX dubbed Hard Revenge.
- Break Out, the theme that set the tone for the awesome game that was Zero 3.
- The boss themes need more love: Crash (Zero 1 Boss Theme), Strong Will (Zero 2 Boss Theme), Supreme Ruler (Elpizo Battle), Scrapped Beat (Zero 3 Boss Theme), Omega Battle, Nothing Beats (Zero 4 Boss Theme), Power Field (Kraft Battle), Judgment Day (Fusion Omega).
- Straight Ahead (Ragnarok Control Room (Kraft's Stage)).
- Another iconic theme for this series that needs to be mentioned is X, The Legend , as well as its other version, The End of Legend used only in Zero 1 when you defeat Copy X. Combine it with Copy X's broken apart body and the scene borders on Nightmare Fuel.
- Promise- next new world, the end theme to Zero 4, is both bittersweet and hopeful.
- The song that precedes it, Ciel d'aube, is even more of a Tear Jerker.
- And with the release of the Zero Colection, Inticreates saw fit to releasetheMythosRemastering,givingnewlifetosomeoftheseries'sbesttracks.
- Combustion, the face-meltingly awesome theme of Elpizo.
- The awesomely sinister Curse of Weil.
Mega Man ZX Series
- Snake Eyes, the final stage theme for ZX. A fitting climax.
- Soul Ablaze from Advent is one of my favourite tunes from anywhere.
- I consider anything to come from the Sound Create Unit at Inti Creates (called III) to be made of win. Cases in point, and these merely several examples:
- Green Grass Gradation, (Gigamix version here) best 'green level' song EVER, in my opinion.
- Then, there's Cannon Ball. One of the single most epic battles in Mega Man history, given one of the single best themes in the series. And then? Mega Man ZX makes it BETTER. Hard Revenge, baby!
- The theme of Prometheus and Pandora, Trap Factory. They remixed it twice. Trap Phantasm, and the glorious Gigamix, Trap Fanatics.
- They also gave Brilliant Show Window the same treatment. Shooter Trance mix, and of course, the awesome Gigamix. It was good enough on its own.
- They also like vocalizing certain tunes. Be One, the theme of Ashe, is one such example. Also, Gigamix.
- Rockman a. This one is mostly 8-Bit style.
- And the last song in the Gigamix is a gloriously awesome medley of every boss theme in the game, sans Trap Factory/Phantasm/Fanatics. Battle Giga Mixture.
- Determined Eyes AKA Double MegaMerge
- Ditto with Destiny, Target Chaser, Slam Down, Dive into Depth, Dance Macabre - Second Act, The Wind, Overloaded, Path to the Truth, Rush Trash Squash, Ouroboros Stage, and the theme of ZXA, A Wind Continuing Towards the Future. The Gigamix remixes amp up the awesome meter by 12.
- The sad sounding track for Area O, also known as 'Black Burn'. And it's OC Remix
- The theme of Area X/the Guardian airship, Sky High - Grand Nuage and its remastered version.
- Asayake, the song from this MMZX promotional video.
- What, no love for Area M and N's music, Doomsday Device? I am sad now.
Mega Man Legends Series
- Bach's Little Fugue In G Minor played on an organ for the final boss music.
- Legends 2 played an epic rendition of the Elysium theme during the battle with Geetz.
- The Flutter VS The Gesselschaft. The song made it into both Namco x Capcom and Tatsunoko vs. Capcom.
- As well as Marvel vs. Capcom 3.
- Battle with Bola and Battle with Klaymor from 2.
- Their individualthemes were snazzy too.
- Ditto for the battles with Tron and Teisel at Saul Kada from 2.
- Let's add Nino Island ~ Battle on the Docks, Nino Island ~ Final Siege, and Nino Island ~ Glyde's Theme to that list, ok?
- Glyde'sbasethemeswereevenbetter.
- And the themes for Yosyonke and Calbania Island were better than that.
- The battle with Bon Bonne from the first game. BABU!
- The relaxing title theme of 2, which was remixed for the The Flutter and the first mission.
- Forbidden Island and its miniboss theme, anyone?
- The abandoned mine on Calinca Island. Both heroic and creepy at the same time.
- No love for the Blumbear Battle theme?
- The Main Gate.
Battle Network Series
- No Rockman.EXE/Mega Man Battle Network themes mentioned thus far? Alright, let's hear some of them.
- The GBA and DS versions of the various Virus battle themes.
- EXE 1: Boss theme and Fire Man's theme.
- EXE 2: Boss theme and Final Area theme.
- EXE 3: Internet theme, tournament boss theme and final boss theme.
- It may be a remix of the main theme, but Final Transmission, the final stage theme.
- Putting in a mention for 'Shine in the Dark,' the secret area theme.
- EXE 4: Regular boss theme, tournament boss theme, and the Meteor Computer theme, 'Save Our Planet'.
- EXE 4.5: Virus battle theme.
- EXE 5: The Liberation theme, 'A Total War', the final area theme, and Final boss theme.
- Be Somewhere - Game Edit The anime and the games usually remain separate from each other, both in continuity and in music. But the opening theme for Stream was so awesome that they added it as the opening for the DS version of EXE 5.
- EXE 6: Virus battle theme, 'Two of Braves', the final area theme, and boss theme.
- I fell in love with 'Digital Strider.' Easily one of the best main Internet themes.
- Network Transmission may have too many to count, but some of the ones that stand out for me are FireMan, PharaohMan, StarMan, and ShadowMan's stages, and the title theme, of course.
- Let's add 'A New Ambition' to that list, shall we?
- Zero battle theme, anyone?
- The only song to get a true and proper remix on the Operate Shooting Star soundtrack, a remix of the original theme song.
- This series is known for its Big Damn Heroes moments.. so what sort of a page would this be if itdidn'tfeature the correspondingthemes?
Star Force Series
- Mega Man Star Force'smain theme - which is even given lyrics in the third game, as well as remixed for the final boss battle.
- Said Boss Remix is Vs. Crimson Dragon.
- The Lunar Knightsremix is also amazing.
- One of the first remixes of the song was for the Rocket Shooter track; fitting, since Geo is in his element.
- ALL of the boss battle songs, but especially the final boss theme for the second game.
- Face of a God, I presume?
- Ride On is just as notable as any theme in the series.
- The Wave Road theme from 2 gave off this 'you can do anything' feeling. Neither of the other WaveRoad themes in the series even came close to matching it.
- Your Mileage May Vary, I guess. I liked Star Force 3'swave road theme the most. It had a 'MegaMan the hero' feel to it.
- Sky Wave was pretty uplifting.
- And Melody of Loftiness/Isolation (Solo's Theme), Rivals Unite (aptly-named for the awesome Rivals Team Up between Geo and Solo in 3), and Ace's Theme, 'Go, Satella Police!' (Real World ver., Wave Road ver.). Just take a moment to let the awesome sink in.
- Not strictly a Star Force song, but used in the advertising for SF 3, Stellar, by Kick Chop Busters (KCB).
- Sometimes, when you enter an area as Mega Man in Star Force 3, the music changes to something sinister in order to alarm you about a lurking Omega Boss, aka superpowered Bosses from the other games of the series, regardless of where you are in the story. This particular music also overrides the normal battle theme, so you won't forget about the danger lurking somewhere on the Wave Road. This means that you could encounter someone crazy like Wolf Forest right at the beginning of the game. Way stronger than usual. The music in question is here.
Fan Mixes
- Mega Man 9: Rock Medley. If only the Mega Man 9 arranged soundtrack had been like this!
- If you're going to talk about epic remixes, you have to mention TheMegas. One of the best tracks, if not the best, on the album ('Get Equipped') is their take on Air Man's theme, 'The Annihilation of Monsteropolis':
Do you know what it's like to be built this way / With only the power to push others away?
- The best part of that song was Wily's ultimatum partway through.
Up in the sky / ten miles high / A man stands above the city he will destroy.
Built from airplane parts / his propeller spins as he thinks to himself / 'I will destroy these people.'
(And I will fly high above Monsteropolis / and I will rain terror down on the general populace.)
'For If I can't walk among them / then I will walk this world alone.'
There will be a fire in the sky / And your doom will rain down!
Built from pieces of SR-71s! / and planes that crashed in World War II! / There will be a tombstone with the Planet Earth engraved on it!!
Built from airplane parts / his propeller spins as he thinks to himself / 'I will destroy these people.'
(And I will fly high above Monsteropolis / and I will rain terror down on the general populace.)
'For If I can't walk among them / then I will walk this world alone.'
There will be a fire in the sky / And your doom will rain down!
Built from pieces of SR-71s! / and planes that crashed in World War II! / There will be a tombstone with the Planet Earth engraved on it!!
Clear input data from serial port in boost. (get rid of all pending data up to the time of the flush). Unfortunately, it seems Boost does not have a wrapper for. ASIO (or boost::asio) have multiplatform support for serial communications. I have not really used it, so I cannot tell you much about the serial port support, but we do use TCP/UDP support in boost ASIO extensively. ACE does also have support for serial port communications and is also cross platform, but to. You can flush the serial buffer, which should do what you want (get rid of all pending data up to the time of the flush). Unfortunately, it seems Boost does not have a wrapper for doing this, so you have to grab the native_handle for the serial port.
- Also, Man on Fire (Heat Man)[1], Metal Dance (Metal Man)[2], The Quick and The Blue (Quick Man)[3]..actually, they are all unbelievably awesome.
- They've just released a 4track CD based off of Mega Man 1. Their Elec Man song, 'Evolution of Circuitry', can be found on their Facebook.
- Making Wily into a sympathetic, though not blameless, figure is no mean feat, and yet Look What You've Done manages it.
And who is this you send? One of them? While you cower, far from harm.
He'll just disappoint you.
Now it's done / We're divided / Call him home / This one's misguided.
I see his hands, covered in my children's blood.
And his eyes do not waver.
Call me wrong? / The future needs us / Your answer's death? / You end us, bleed us
And how quick you had him dispatch his brothers.
You call this murderer a savior.
He'll just disappoint you.
Now it's done / We're divided / Call him home / This one's misguided.
I see his hands, covered in my children's blood.
And his eyes do not waver.
Call me wrong? / The future needs us / Your answer's death? / You end us, bleed us
And how quick you had him dispatch his brothers.
You call this murderer a savior.
- I Can't DefeatAir Man
- From the same band: No SleepUntil Clear which is all about the very first Mega Man in all its Nintendo Hard glory. Also Do These Guys Really Want To Help: a tribute to Rush and Eddie.
- Not to mention No. 5's Unrequited Love, a cute song revolving around Ice Man's crush on Roll.
- From the same band: No SleepUntil Clear which is all about the very first Mega Man in all its Nintendo Hard glory. Also Do These Guys Really Want To Help: a tribute to Rush and Eddie.
- 'Cataclysmic Clash', by Nintendo Metal band Game Over, based on the level theme of Top Man from Mega Man 3. Words cannot describe it. Just go listen, it's a free download with lyrics provided.
- The Mega Man 2 Rap by The Adventures of Duane and BrandO.
- Okay, Ihate rap, but this is the exception on my list, yes, it's that good.
- I didn't start really digging it until one bit:
Look up in the sky / It's a bird, it's a plane / It's Airman, bitch / and I'm bringin' the pain
- Mega Man IIGame Boy/Rockman World 2 isn't a very popular game in the franchise. But oh my god, this remix of the Airman stage is amazing.
- There's also Magnet Man's theme from the same game, which also has been redone.
- Random, aka Mega Ran, is a rapper who does (among other things) rap remixes of Mega Man tunes. They can be pretty hit or miss, but one of them is certified Awesome: Splash Woman. (The MP3 is available here.)
Thought I was in love before
But I love you more, so baby, come aboard
And go away with me, so I can make you see
What you mean to me, and baby, we can be free..
Under the sea
Just you and me
But I love you more, so baby, come aboard
And go away with me, so I can make you see
What you mean to me, and baby, we can be free..
Under the sea
Just you and me
- And guess what? He collaborated in a song with none other than The Megas.
- Chiptuned Rockman - turning Mega Man tracks into 8-bit dance mixes
- What, nobrentalfloss!?
- Hyadain2525 from Japan gives us some..interesting Alternate Character Interpretation of the Mega Man 2 Robot Masters. Some of them are really well made with some neat Easter Egg sound effects incorporated in the songs. All of them (except Crash Man being the first one made) have a little throwback refrain to the song of the robot master that is effective against them. Also they're all love songs:
- Crash Man is a Memetic Molester(WARNING: Ho Yay/Foe Yay doesn't even scratch the surface. I'm not kidding.)
- Flash Man is a Stalker with a Crush (contains less Foe Yay/Ho Yay, but it's still there. Uses the Flash Stopper sound effect)
- Quick Man gives the best and most appropriate example of Motor Mouth. (Uses death laser sound effects)
- Metal Man is a Tsundere. (Uses Metal Blade sound effect)
- Bubble Man is an Ineffectual Loner(contains Gratuitous Spanish and end boss teleport and boss door sound effects)
- Heat Man is a Casanova (NSFW. Even unsubbed. Contains disappearing block sounds)
- Awesome Mega ManOC Remixes include:
- Blue Reflection - The credits theme from Mega Man 3
- The Passing of the Blue Crown - The intro theme from Mega Man 3
- From Newgrounds, there's Zero-Resurrected. His portfolio pretty much covers the entire franchise. He tends to put interesting spins on many of his themes. For a sampler:
- Zero's Theme from Mega Man X3.
- Destruction Highway (cover of Mega Man X's Intro Stage).
- Double Battle from Mega Man X4.
- Blizzard Wolfgang from Mega Man X6.
- Geetz's Theme from Mega Man Legends 2.
- Web Runner (cover of the Net theme from Mega Man Battle Network 2).
- Save Our Planet! from Mega Man Battle Network 4.
- Rockin' On! from Mega Man ZX.
- Trap Factory from Mega Man ZX.
- In The Wind (cover of Mega Man ZX Advent's 'The Wind').
- As per his latest post (Nov. 29, 2011), he's working on an album. Hits include:
- Great Battlers 1 from Battle Network 3
- Electrical Crisis - ElecMan's stage in Battle Network 1.
- Cold & Silent - IceMan's stage in Battle Network 1.
- Also from Newgrounds is ZombiePossessor. His mixes tend to be guitar-heavy, but great nonetheless.
- Intro Stage from Mega Man 8.
- Slash ManMega Man 7.
- Grenade Man from Mega Man 8.
- Shadow Man from Mega Man 3.
- Tengu Man (Sega Saturn version) from Mega Man 8.
- Sheep Man and Solar Man's stage themes from Mega Man 10 were already awesome, but E-Tank's remixes Red Hot Flare and Counting Cybersheep take their awesomeness Up to Eleven.
- Let's add Maximum Speed (Nitro Man), Treacherous Depths (Pump Man), Blazing Battle (Commando Man), Chilled to the Core (Chill Man),Go For the Score (Strike Man), and Valiant Clash (Blade Man) to the list. Basically, everything the dude's done.
- And Spirits of the Fallen, a medley including Silent Rain, Wily Castle 10 Boss, and Abandoned Memory.
- The Video Games Live Mega Man Medley combines the intro from Mega Man 2, the intro from Mega Man 3 and the Wily Castle 1/2 music from 2 with a video montage of the history of Mega Man into a video of epic proportions.
- Project X, an all-rock tribute to Mega Man 2 and Mega Man 3. Yes, it's just as awesome as it sounds.
- This metalized remix of Tornado Man's theme from MM 9 is appropriately awesome. The guitarist has also done X5's X vs. Zero theme and a superb rendition of Dr. Cossack's level themes.
- Mega Beardo's rocked out version of the Mega Man 2 soundtrack, which even has a two-minute remix of the 'Wily Castle' jingle.
- We may already have mentioned Breis a couple of times, but here's a full playlist of all his Mega Man (X) remixes. Every single one of them is incredibly awesome.
- This remix of Sungod/Sunstar's theme. Fast and awesome, and (probably) better than the original.!
Romhacks/Fangames
- While not really for a game, the fan music Metalmouth Vulture, its remastered version, and an 8-bit remix for it are all extremely awesome for a stage of a non-existent Maverick.
- Even Chiko's Hatedom won't deny he picks great music for his hacks. Crystal Man's stage from Rockman 5: Dood in
GateWily's Last, for instance.Unfortunately, no one seems to know what the original is.It's Tabibito by Satomi Takasugi. - Wily Stage 3 for Mega Man Unlimited is good according to some fans.
- There is also Nail Man's stage great song! There is also This whole demo with music which is awesome!
- Comet Woman's stage Version A and Version B. And this is an arranged version of the song - arguably even better than the original.
- Aww, screw it, it's more of a Crowning SOUNDTRACK of awesome. Here's the rest of the Robot Master themes:
- Yoyo Man - What Do You Mean It's Not Awesome??
- Yoku Man (he controls the disappearing blocks from previous games, and is in as the boss of a secret stage)
- Trinitro Man (Fun fact - he was originally Nitro Man, after nitroglycerin. However, when Mega Man 10 was released with a totally different Nitro Man as a boss, he was renamed Trinitro Man - as in trinitrotoluene, or TNT.)
- Tank Man (skip to 1:25)
- So far, the soundtrack for Mega Man X: Corrupted has lived up to the standard of the original games. Opening Stage X, Opening Stage Zero, Underwater Caves, Gloomy Light Swamp, and Weapon Factory.
- 'Unknown Boss Battle', probably one of the best fangame musics out there! And its remix
- In Mega Man Rocks! there are a few good examples: Anchor Man, whose level is ship-based, and Hit Man, whose level is city skyline based along with Police Man who has a stage which appears to be half death trap half robot-police training center.
- And not to be left out - Mega Man 72 - Buzz Man is a good example.
- Also the Doujin game of Rockmen R: Dr. Wily's Counterattack - Demo - Intro Stage and although you may have to look for a Lets Play version Laserman's level, Weasleman's level, and Wily 3 are very Rockman/Mega Man PSX feeling.
- And Mega Man PC: The CRORQ Chronicles, which is a remake of the crappy Mega Man PC 1 and 3 games, has Dynamite Man and Sonic Man. Or, rather, wasgoing tofeature them.
- Mega Man Maximum has Bell Man which really feels like it fits into Rockman/Mega Man 4, and Opening Theme which hearkens back to 2.
- Rockman no Constancy is renowned as one of the most advanced and difficult Mega Man 2 ROM hacks. It's particularly praised for its music, which is all remixes of other games, not all from Mega Man games:
- Opening (From Nettou The King Of Fighters '95)
- Title/Wily 6 (From Summon Night: Swordcraft Story 2)
- Password (From GD Leen)
- Stage Select (From Nettou The King Of Fighters '96)
- Stage Start (From MegaMari)
- Bubble Man (From The King Of Fighters '96)
- Flash Man (From Mega Man Zero 4)
- Heat Man (From Mega Man Zero 2)
- Crash Man (From Gals Fighter)
- Air Man (From Legend of Valkyrie)
- Metal Man (From Mega Man X2)
- Quick Man (From Namco X Capcom) - This song is frequently cited as a fan favorite.
- Wood Man (From Dezaemon+)
- Stage Clear (From Bounty Sword
- Get Weapon (From Mega Man X 3)
- Wily Map (From Super Wagyan Land)
- Wily 1/2 (From Super Robot Taisen A Portable)
- Wily 3/4 (From MegaMari)
- Boss/Wily 5 (From Nettou The King Of Fighters '96)
- Final Boss (From MegaMari)
- Game Clear (From Metal Slug)
- Ending (From Final Fight One)
- Credits (From Yuu Yuu Hakusho 2)
Cartoon/Anime
Rockman Exe Transmission
Music from the Ruby-Spears cartoon series.
- The theme song.
- The German version.
- The music playing when Snake Man confronts Mega Man.
Notes
Rockman Exe Ws
- ↑ You are the hero! / I am the fire! / This is the meltdown! / Of your desire! / Your fight for justice turns to ashes / Meeegaaa Maaan!
- ↑ You want to fight and try to be the one to bring me down / But I know that there's no chaaaance! / And I know, as soon as you step foot inside that door / You'll fall victim to my metal daaaance!
- ↑Quick on the draw / in this town, I am the law! / Is what they say true? / Does death wear blue? / Can he faaaalll?